Small Elemental, Chaotic Neutral
Armor Class 13 (natural armor)
Hit Points 50 (2d10)
Speed 10 ft., Climb 10 ft., Fly 60 ft.
STR
2 (-4)
DEX
18 (+4)
CON
14 (+2)
INT
12 (+1)
WIS
10 (+0)
CHA
18 (+4)
Damage Vulnerabilities Cold
Damage Resistances Radiant
Damage Immunities Fire
Condition Immunities Blinded
Senses Passive Perception 15
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Flyby. The butterfly doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Graceful Evasion. When the butterfly is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Burning Touch. Anything flammable that the butterfly touches immediately bursts into flames.

Water Susceptibility. For every 5 feet the butterfly moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.

Actions

Bite. melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 slashing damage.

Blazing Radiance. Blasting with a great light within a 20 ft. radius of blinding light with additional 5 ft. of bright light and another 5 ft. from that as dim light. Causing the blinded to last for a turn to those who fail a DC 13 DEX save.

Ember Blizzard. Foregoing melee attacks the butterfly may make a flyby attack dispersing a torrent of cinders within a radius of 25 ft of the target. that burns for 3 turns, dealing 1 fire damage every turn within the area of effect. This ability goes on cool down for 4 turns upon use. 

 

Reactions

Flaming Body. The butterfly sheds bright light in a 10 foot radius and dim light for another 5 feet. In addition, if a creature hits the butterfly with a melee attack or starts it's turn while grappling with the butterfly, it takes 1d4 fire damage.

Fire Absorption.  Whenever the butterfly would be dealt fire damage, it regains hit points equal to half the fire damage dealt.

Spark of Life. Upon death, the butterfly explodes outward within 15 ft. All within range must make a DC 12 Dexterity saving throw or take 5 (2d6) fire damage.

Description

Can be born of great energies of fire, such as after a great forest fire, or be found around lava or magma. When attacked they give off a great flash of light and enters a fight or flight mode depending on how much of an danger its attackers are to it. Otherwise it just flutters by and burns anything around it. When in an area where there is no fire at all it will go on the hunt to spread flames to comfort its self.

Monster Tags: Elemental

Habitat: DesertForestMountainUnderdark

TentacleLust

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