Large Undead, Lawful Evil
Armor Class 14 (Natural Armor)
Hit Points 68 (8d10 + 24)
Speed 20 ft., Burrow 20 ft.
STR
18 (+4)
DEX
8 (-1)
CON
16 (+3)
INT
4 (-3)
WIS
18 (+4)
CHA
4 (-3)
Skills Perception +7
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Exhaustion, Grappled, Poisoned, Prone, Restrained
Senses Darkvision 60 ft., Passive Perception 17
Languages Understands all languages it knew in life but can't speak
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

False Appearance. While the Bonespur remains motionless, it is indistinguishable from a column of bones.

Sneak Attack. Once per turn, the Bonespur deal an extra 24 (7d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the Bonespur that isn't incapacitated and the Bonespur doesn't have disadvantage on the attack roll. 

Actions

Multiattack. The Bonespur makes either one Bone Hook attack or two Detonate attacks.

Bone Hook. Melee weapon attack. +7 to hit, reach 20 ft., one target. Hit: 37 (6d10+4) piercing damage and the target makes a STR saving throw (DC:15) or is pulled 10 ft. directly towards the Bonespur.

Detonate. Melee weapon attack. +7 to hit, reach 20 ft., one target. Hit: 26 (4d10+4) piercing damage. If the target is a willing undead they are killed instantly and all creatures within 10 ft. of them make a DEX saving throw (DC: 15), taking 39 (6d12) slashing damage on a failure and half on a success.

Reactions

Martyrdom. If an allied undead were to die within 20 ft. of the Bonespur, they may make a Detonate attack against them.

Habitat: Urban

Surv

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