Bone Shards. The Bone Weaver can stack temporary hit points together.
Calcium Replenishment. All undead allies starting their turn within 30 ft. of the Bone Weaver regain 1d6 hit points.
Multiattack. The Bone Weaver uses its Bone Rend then Spitfire, Reconstitute, or Shard Blast, if available.
Bone Rend. The Bone Weaver selects up to four creatures within 40 ft. of it; each makes a CON saving throw (DC: 19), or take 10 (3d6) piercing damage as the Bone Weaver tears shards of their bone from their skeleton. All damage taken this way is gained as temporary hit points by the Bone Weaver.
Spitfire. Ranged weapon attack. +8 to hit, range 80/160 ft., one target. Hit: 11 (2d6+4) piercing, and the Bone Weaver may sacrifice as many temporary hit points as it desires and deal an equal amount of that as additional slashing damage.
Reconstitute. The Bone Weaver may consume all temporary hit points to heal it and another undead within 40 ft. for that amount, with all temporary hit points going over their hit point maximum disappearing.
Shard Blast (Recharge 5-6). All hostile creatures within a 40 ft. cone must make a DEX saving throw (DC: 19), taking 35 (10d6) piercing damage on a failure, and half of that on a success. The Bone Weaver may sacrifice as many temporary hit points as it wants and deal a number of slashing damage equal to that amount.
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