Charge. If the wereboarwolf hybrid moves at least 15 feet straight toward a target and then hits it with its tusks on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is Medium size or smaller, it also moved 5 feet.
Boar's Endurance (Recharges after a Short or Long Rest). If the wereboarwolf hybrid takes 15 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Rapid Regeneration. The wereboarwolf hybrid regenerates 10 HP per turn unless damaged by silver before taking its turn. Any effect that prevents healing similarly prevents regeneration.
Altered Form. Transforming into a wereboarwolf hybrid is a taxing experience and in the new form, the hybird's speech is mangled by tusks and canines. The wereboarwolf hybrid cannot cast spells, use Channel Divinity features, or maintain concentration on existing spells or persistent Channel Divinity effects.
Keen Smell. The boarwolf hybrid has advantage on Wisdom (Perception) checks that rely on smell.
Multiattack. The hybrid can make three attacks, only one of which can be with its tusks. If no tusk attack is made, the hybrid can only make two attacks.
Tusks Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 4) slashing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with wereboar lycanthropy.
Claws Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d8+ 4) slashing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with wereboar lycanthropy.
Weapon Attack As per any held weapon.
Lupine Dash. The hybrid can move up to its movement speed as a bonus action.
Previous Versions
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1/20/2024 7:34:44 PM
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Coming Soon
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