Armor Class
13
(leather armor)
Hit Points
33
(5d10 + 5)
Speed
30 ft.
STR
11
(+0)
DEX
14
(+2)
CON
12
(+1)
INT
11
(+0)
WIS
13
(+1)
CHA
11
(+0)
Skills
Nature +4, Perception +5, Stealth +6, Survival +5
Damage Resistances
Fire
Senses
Passive Perception 15
Languages
Ignan Any one language (usually Common)
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Keen Hearing and Sight. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Actions
Multiattack. The scout makes two melee attacks or two ranged attacks.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Longbow. Ranged Weapon Attack: +4 to hit, ranged 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Description
Ashlanders are people who have learned to survive in barren volcanic wastelands. Though they mostly stay isolated, it is rare for an ashlander to attack an outsider.
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