Medium Humanoid (Any Race), Any Chaotic Alignment
Armor Class 13 (leather armor)
Hit Points 33 (5d10 + 5)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
11 (+0)
WIS
13 (+1)
CHA
11 (+0)
Skills Nature +4, Perception +5, Stealth +6, Survival +5
Damage Resistances Fire
Senses Passive Perception 15
Languages Ignan Any one language (usually Common)
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Sight. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Actions

Multiattack. The scout makes two melee attacks or two ranged attacks.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Longbow. Ranged Weapon Attack: +4 to hit, ranged 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Description

Ashlanders are people who have learned to survive in barren volcanic wastelands. Though they mostly stay isolated, it is rare for an ashlander to attack an outsider.

Monster Tags: NPC

Habitat: DesertMountain

EnnaL

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