Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class 12
Hit Points 17 (8d8 + 2)
Speed 30 ft.
STR
10 (+0)
DEX
10 (+0)
CON
14 (+2)
INT
10 (+0)
WIS
14 (+2)
CHA
12 (+1)
Skills Medicine +4, Religion +2
Senses Passive Perception 14
Languages Any one language (usually Common)
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Spellcasting. The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy

1st level (3 slots): bless, cure wounds, sanctuary

Actions

Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Description

Among the few that still have a shred of power are those who personally made a deal with the Myrkulites on behalf of their Reverend. These dangerous souls are lost with every step they take into the darkness. Truly, they're converts of another god, not having yet realized whom they truly serve.

Monster Tags: NPC

Habitat: Urban

Atroposian

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