Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class 15 (chain)
Hit Points 33 (8d8 + 6)
Speed 30 ft.
STR
12 (+1)
DEX
14 (+2)
CON
10 (+0)
INT
14 (+2)
WIS
16 (+3)
CHA
14 (+2)
Skills Deception +4, Persuasion +4, Religion +2
Senses Passive Perception 18
Languages Any one language (usually Common)
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.

Spellcasting. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy

1st level (4 slots): command, inflict wounds, shield of faith

2nd level (3 slots): hold person, spiritual weapon

Actions

Multiattack. The fanatic makes two melee attacks.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

Description

Reverend Watcher Qorthas knew the world was more or less over when Helm fell in battle, and the Overgod Ao along with him. When agents of Myrkul arrived with a way to revive Helm--obviously, in a darker form--she knew of no better solution. In the end, what she truly craved beyond law and order was power. Now that power flows through her veins, and it truly feels no different... Except for Myrkul's will, tugging this way and that.

Monster Tags: NPC

Habitat: Urban

Atroposian

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