Medium Humanoid (Human), Lawful Neutral
Armor Class 14
Hit Points 33 (6d6 + 6)
Speed 40 ft.
STR
11 (+0)
DEX
15 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
14 (+2)
CHA
8 (-1)
Skills Acrobatics +4, Athletics +2, Perception +4, Stealth +4
Senses Passive Perception 14
Languages Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Step of the Wind (1/Day). The agent can take the disengage or dash action on its turn as a bonus action.

Unarmored Defense. While the agent wears no armor and uses no shield, it adds its Wisdom modifier to its armor class (included).

Actions

Multiattack. The agent makes two attacks with its unarmed strikes or one attack with its unarmed strike and one attack with its stunning fist.

Unarmed strike. Melee Weapon Attack: +4 to hit, reach 5 ft ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Stunning fist (Recharge 6). Melee Weapon Attack: +4 to hit, reach 5 ft ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage and the target must succeed on a DC 12 Constitution saving throw or be stunned until the end of the agent’s next turn.

alexanderzuniga

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