Armor Class
14
Natural armor
Hit Points
30
(5d12)
Speed
30 ft.
STR
16
(+3)
DEX
12
(+1)
CON
14
(+2)
INT
8
(-1)
WIS
8
(-1)
CHA
8
(-1)
Saving Throws
CON +4
Damage Vulnerabilities
Bludgeoning
Damage Resistances
Cold, Piercing, Slashing
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Incapacitated, Poisoned, Stunned, Unconscious
Senses
Blindsight 20ft, Passive Perception 12
Languages
--
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Enduring Will: Upon defeat this skeleton will revive once to full health after 1d4 rounds.
Actions
Short sword: Hit +3, 7(2d6 + 3)
Short Bow: Hit + 1, 6(2d6 + 1)
Blood Bile: The creature vomits violently on a target within 15ft Damaging them for (3d6) poison damage. Target must pass a dc 12 con check or be poisoned for 5 minutes.
Description
This Skeleton is permanently stained red adding to its menace, for who wishes to face a skeleton stained by the blood of its enemies.
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