Siege Monster. The treant deals double damage to objects and structures.
Acid Tears: thick tears of dark sap stream down the Treant's face and trunck. these tears are highly acidic-anyone who attacks the Treant from 5 feet or less must make a DC 15 Dexterity or take (1d12) acid damage from splashed tears. this acid matter continues doing (1d12) acid damage at the the start of each of the player's turns until he or an adjacent player usee an action to wipe of the tears or three rounds elapse.
Multiattack. The Treant makes three slam attacks.
Slam. Melee Weapon Attack: [rollable]+8 to hit, reach 5ft., single target Hit (3d6 + 5) bludgeoning damage.
Rock. Ranged Weapon Attack: [rollable]+8 to hit, range 60/180 ft., one target. Hit: (3d10 + 5);bludgeoning damage.
Comments