Heavy Body. Effects that move a creature move the blizzard lizard half as much. This does not affect teleportation or telekinesis as long as it fits in their weight limit. The blizzard lizard weighs 450 pounds.
Keen Hearing and Smell. The blizzard lizard has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The blizzard lizard has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn’t incapacitated.
Prehensile Tail. The blizzard lizard's tail is 10 feet long and is capable of grabbing things and bending around corners. It can grapple creatures with its tail and can lift up to 200 pounds using it.
Burning Horn. The blizzard lizard's small horn on its forehead is constantly on fire like a candle, illuminating 15 ft of bright light and 15 ft of dim light. This flame cannot be doused as long as the horn is intact and not covered, staying lit even underwater.
Multiattack. The blizzard lizard makes up to two attacks, one being either a bite, a tongue lash, or a flamethrower; and the other being a tail swipe, a revive, or a teleport.
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 22 (5d6 + 5) peircing damage. On a hit against a creature medium or smaller, the blizzard lizard can choose to grapple the creature with its mouth (escape DC 18). The blizzard lizard cannot use this attack if it cannot open or close its mouth.
Tongue Lash. Ranged Weapon Attack: +7 to hit, range 15/20 ft. from the blizzard lizard's head, 1 target. Hit: 3 (1d4 + 1) bludgeoning damage. On a hit against a creature medium or smaller, the creature must succeed on a DC 16 strength check or be grappled by the blizzard lizard's tongue (escape DC 16), and the creature is pulled 5 feet closer to the blizzard lizard at the start of each of the blizzard lizard's turns. The blizzard lizard cannot use this action while grappling a creature with its tongue/mouth or if it cannot open its mouth.
Flamethrower (Recharge 5–6). The blizzard lizard fires flames in a 15-foot cone from it's burning. Each creature in that area must make a DC 13 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.
Tail Swipe. Melee Weapon Attack: +7 to hit, range 10 ft. behind the blizzard lizard, 1 target, hit: 12 (3d6 + 2) bludgeoning damage.
Revive (Recharge 5–6). The blizzard lizard psychically targets a dead blizzard lizard it can see within 50 ft. of itself. If the blizzard lizard's body is intact and hasn't decomposed, the blizzard lizard's heart restarts, reviving it.
Teleport (Recharge 5–6). The blizzard lizard teleports to an empty space it can see within 100 ft. The act of teleporting creates a loud sound around its destination, forcing every creature within 25 feet of it that can hear to make a DC 19 con save, taking 7 (2d4 + 2) thunder damage and having concentration broken on a failure.
Description
Blizzard Lizards are large blue lizards with large sharp horns crowning their head and one smaller horn on their forehead. They have a sail atop their back, webbed feet for swimming, a long tail, and a long tongue.
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