Stone Camouflage. The crysmal has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Crystal Sense. The Crysmal can pinpoint, by scent, the location of crystals and gems within 30 feet of it.
Innate Psionics. The Crysmal can innately manifest the following:
Cantrips (at will): Minor Illusion (Sound only), Mind Sliver
3/day: Dimension Door, Mind Blank
Sting. Melee Weapon Attack: +4 to hit, reach 4 ft. Hit: 16 (4d6 + 2) piercing damage.
Shard Spike. (Recharge 6) Ranged Weapon Attack: +4 to hit, range 60 ft., Hit: 21 (6d6) piercing damage to the target and 5 (2d4) points of piercing damage to all creatures in adjacent squares.
Description
A conglomerate of stone and crystal, a crysmal above all else seeks to perpetuate its kind.
Crysmals transform mundane minerals into juvenile crysmals. Gems are the perfect substance for this reproductive cycle: To make a single juvenile, a crysmal generally needs eight to ten gems, each of 25 gp value or more.
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