Undead Fortitude. If damage reduces Blackheart to 0 hit points, he must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, Blackheart drops to 1 hit point instead.
Regeneration: Capt. regains 10HP at start of its turn if it has 1 hit point.
Multi-attack. The captain makes three melee attacks with its cutlass. Or the captain makes two ranged attacks with its death bolt.
Cutlass. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d6 + 3) slashing damage.
Death Bolt. Ranged Weapon Attack: +4 to hit, reach 20/60 ft., one target. Hit: (1d8) necrotic damage.
Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.
Innate Spellcasting; 3/day Charm person, sleep, invisibility. Misty Step
Resistance 3/day If he fails a saving throw, it can choose to succeed instead.
Description
Captain Blackheart wants to talk to the intruders and the following dialog can be used to provide a source of banter with the players.
- ”Defeat me n ya can have me treasure. If ye lose, Morto will have yur souls too. Ya’ll roam this here island as skeletons for eternity. Savvy?”
- “My greed ‘as cursed me and you’ll suffer the same. Leave now and forget me treasure.”
- “Morto has cursed me and me crew. He’ll take you scallywags as well.”
Lair and Lair Actions
Summons 4 skeletons
Summons a Merrow out of the pool.
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