Armor Class
18
(chain shirt, shield)
Hit Points
42
(6d8 + 15)
Speed
30 ft.
STR
16
(+3)
DEX
14
(+2)
CON
14
(+2)
INT
10
(+0)
WIS
11
(+0)
CHA
10
(+0)
Skills
Intimidation +2, Perception +2
Senses
Darkvision 60 ft., Passive Perception 12
Languages
Common
Challenge
3 (700 XP)
Proficiency Bonus
+2
Actions
Multiattack. The cultist makes two melee attacks.
Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 3) slashing damage.
Shield Bash. Melee Weapon Attack: +4 to hit, range 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. On a hit, the target must succeed on a DC 13 Strength saving throw or be pushed 5 feet away and knocked prone.
Bonus Actions
Dark Ritual. Once per short rest, the Cultist Guard can use a bonus action to chant a dark ritual, granting themselves or an ally within 20 feet of them advantage on their next attack roll or saving throw within the next minute.
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