Medium Humanoid, Neutral Evil
Armor Class 18 (chain shirt, shield)
Hit Points 42 (6d8 + 15)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Skills Intimidation +2, Perception +2
Senses Darkvision 60 ft., Passive Perception 12
Languages Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Actions

Multiattack. The cultist makes two melee attacks.

Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 3) slashing damage. 

Shield Bash. Melee Weapon Attack: +4 to hit, range 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. On a hit, the target must succeed on a DC 13 Strength saving throw or be pushed 5 feet away and knocked prone.

Bonus Actions

Dark Ritual. Once per short rest, the Cultist Guard can use a bonus action to chant a dark ritual, granting themselves or an ally within 20 feet of them advantage on their next attack roll or saving throw within the next minute.

PanamaRed69

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