Angelic Weapons. The protector's weapon attacks are magical. When the protector hits with any weapon, the weapon deals an extra 1d8 radiant damage (included in the attack).
Innate Spellcasting. The protector's spellcasting ability is Charisma (spell save DC 12). The protector can innately cast the following spells, requiring only verbal components:
At will: detect evil and good
1/day each: commune, raise dead
Magic Resistance. The protector has advantage on saving throws against spells and other magical effects and can't be charmed or influenced by creatures of the hells.
Multiattack. The guardian makes two melee attacks.
Longsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 2) slashing damage plus 5 (1d8) radiant damage.
Healing Touch (3/Day). The guardian touches another creature. The target magically regains 10 (2d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.
Change Shape. The may appear in it's celestial form or as any humanoid race
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