Medium Celestial, Lawful Good
Armor Class 18 Full Plate
Hit Points 53 (4d10 + 8)
Speed 30 ft., Fly 90 ft.
STR
14 (+2)
DEX
12 (+1)
CON
14 (+2)
INT
12 (+1)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws WIS +4, CHA +5
Skills Insight +9, Perception +9
Damage Resistances Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened
Senses Truesight 120ft, Passive Perception 11
Languages All, Telepathy 120 ft.
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Angelic Weapons. The protector's weapon attacks are magical. When the protector hits with any weapon, the weapon deals an extra 1d8 radiant damage (included in the attack).

Innate Spellcasting. The protector's spellcasting ability is Charisma (spell save DC 12). The protector can innately cast the following spells, requiring only verbal components:

At will: detect evil and good

1/day each: commune, raise dead

Magic Resistance. The protector has advantage on saving throws against spells and other magical effects and can't be charmed or influenced by creatures of the hells.

Actions

Multiattack. The guardian makes two melee attacks.

Longsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 2) slashing damage plus 5 (1d8) radiant damage.

Healing Touch (3/Day). The guardian touches another creature. The target magically regains 10 (2d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.

Change Shape. The may appear in it's celestial form or as any humanoid race

Monster Tags: Angel

WaywardSouls

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