Armor hog. If the Spider has burrowed underneath a target's armor, they gain the targets armor class
Close Combat. If the Spider is attached to a target, any damage done to the spider is done to the target as well, unless a player tries to attack around the target, then the player needs to make a dexterity check (DC whatever the DM sees fit for the specific attack.)
Burrow. If the spider cannot find exposed flesh, then they will attempt to burrow underneath the target's armor, needing to succeed on a dexterity check VS. the target's AC.
Vampiric Bite. reach 0 ft, 1 target. 1d4 necrotic damage. The spider drains some of it's target's blood to heal itself, gaining however much HP took. This action automatically hits if the spider is directly attached to it's targets skin. If not, the spider cannot make this action
Blood Boil. +4 to hit, reach 25 ft, 1 target. 1d4+2 Acid damage. The Spider uses some of it's freshly consumed blood mixed with some of it's digestive fluid as a weak acid. The spider can only perform this action if it has drank blood in the last hour.
Description
The Web-Spider is a paper-thin, translucent creature, only it's thin, white veins can be seen, giving it the appearance of a spider web. When prey is near it will stealthily attach to it's body, when most of it's colony is attached, (usually groups of 15 (1D20+5)) or it sees no more of it's colony can make it. It begins drinking blood, filling it's veins with the target's blood, giving it's veins a pinkish-red color. Before the spiders attack, in order to detect the spiders as more than webs a player needs to deliberately make an investigation check on the webs. DC 15
Comments