Medium Monstrosity, Neutral Evil
Armor Class 15 Natural armor
Hit Points 91 (14d8 + 28)
Speed 40 ft.
STR
18 (+4)
DEX
16 (+3)
CON
15 (+2)
INT
8 (-1)
WIS
15 (+2)
CHA
12 (+1)
Skills Perception +5, Survival +5
Damage Resistances Fire, Poison
Condition Immunities Frightened, Poisoned
Senses Darkvision 60ft, Passive Perception 15
Languages Common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Monstrous Strength. The chupacowboy can move at its full movement while grappling or restraining creatures with its whip and has advantage on Strength (Athletics) checks and checks and saving throws against being pushed or knocked prone.

Standing Leap. The chupacowboy's long jump is up to 15 ft. and its high jump is up to 30 ft., with or without a running start.

Actions

Multiattack. The chupacowboy makes two whip attacks or one whip attack and one bite attack.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) piercing damage. If the target is a humanoid or beast, it must succeed on a DC 15 Constitution saving throw or become infected by the chupacabra disease. At the start of each of its turns, an infected creature takes 7 (2d6) necrotic damage. A creature that dies from while infected is brought back to life after 24 hours as a chupacowboy. An infected creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.

Whip. Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 11 (3d4+4) slashing damage. If the target is a creature, it becomes grappled (DC 15). The chupacowboy has two whips. Each whip can only grapple one creature at a time. While grappling a creature, the chupacowboy cannot make an attack with that whip.

Bonus Actions

Wrangle. The chupacowboy makes a shove or grapple attack with its whip.

Tighten. The chupacowboy tightens one whip around a grappled creature, restraining it. A restrained creature takes 10 (3d6) force damage at the start of each of its turns. A restrained creature can use its action to make a DC 15 Strength (Athletics) check, escaping the grapple and ending the effect on a success.

Description

In the Evil West, an abomination stirs-the Chupacowboy, a fearsome amalgamation of chupacabra and man. With a wicked lasso, it ensnares its victims, cursing them with an infection that begets more of its accursed kind. Beware the haunting silhouette of this monstrous entity and the corruptive miasma it imparts, for encountering the Chupacowboy is to face an unholy union of terror and death, a twisted embodiment of ancient nightmares.

 

Credits to: Alina Bora on monkeydm

CRISPRAPTOR30

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