Uruk glave. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 18 (1d20+8) [Slashing] damage.
Uruk greataxe. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 19 (2d12+7) [Slashing] damage.
Westland greatbow. Ranged Weapon Attack: +5 to hit, range 75 ft., 1 target. Hit: 17 (2d12 + 5) [Piercing] damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The uruk is a stornger orc. Orcs, originally from morgoths rule and now are ruled by sauron. They are only minions, not their own souls. They do not understand mutch more than their masters orders. The Uruks got their birthplace during morgoths later rule, he wanted a stronger and smarter soldier than the mindless orc. Now they serve sauron, and are an insperation for sarumans uruk-hai.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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