Isengard greatsword. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 13 (1d20+3) [Slashing] damage.
Uruk-hai halbeard. Melee Weapon Attack: +4 to hit, reach 10 ft., 1 target. Hit: 12 (2d12) [Slashing] damage.
Uruk-hai pike. Melee Weapon Attack: +4 to hit, reach 15 ft., 1 target. Hit: 11 (1d20+1) [Piercing] damage.
Isengard crossbow. Ranged Weapon Attack: +4 to hit, range 75 ft., 1 target. Hit: 13 (1d20 + 3) [Piercing] damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The Uruk-Hai is a Uruk from isengard, they are quite unique compared to orcs because even the strongest worriors fear them. The Uruk-Hai are a crossbreed of orcs and men. They are born from the soil of isengard and started appearing in 2957 TA when saruman got corrupted. Their skin is dark red and they have black hair, many of them have the white hand of saruman on their head and on their armour.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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