Medium Humanoid (Angel), Neutral Evil
Armor Class 20 Natural Armor
Hit Points 240 (20d10 + 40)
Speed 500 ft., Swim 500 ft., Fly 350 ft. Chuck Norris can't fly, but he does it anyway., Climb 500 ft. He may still attack or move afterwards
STR
30 (+10)
DEX
25 (+7)
CON
30 (+10)
INT
30 (+10)
WIS
30 (+10)
CHA
25 (+7)
Saving Throws CON +19
Skills History +60
Damage Immunities All damage from spells; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Unknown He has all of them. (Range 500 ft.), Passive Perception 30
Languages All Becaus he can
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Divine Justice (Status effect´s):
Divine Discomfort: Affected players constantly feel an ambiguous, inexplicable unease that can affect them in stressful situations. -2 on all rolls.
    Thoughts of Remorse: At crucial moments, players are haunted by painful thoughts about their past actions, which can impair their concentration and abilities. -2 to all rolls.
    Divine Persecution: Chuck Norris can locate players at any time, making it difficult to hide from his divine justice. -2 to all rolls.
    Limitation of divine abilities: Some of the players' divine or magical abilities may be temporarily weakened as Chuck Norris disrupts their connection to higher powers. -6 to all rolls.

5 Innocent NPCs killed by the players: Chuck Norris appears.
10 Innocent NPCs killed by the players: Divine Discomfort is added.
15 Innocent NPCs killed by the players: Added Thoughts of Remorse.
20 Innocent NPCs killed by players: Divine Persecution is added.
25 Innocent NPCs killed by players: Added restriction on divine abilities.

Divine judgment of irreversibility

If a player who has previously killed innocent NPCs is killed by Chuck Norris or is already in the divine presence (500 feet range) of Chuck, they will be subject to the "Divine Judgment of Irreversibility". This status means that the player cannot be revived or resurrected, neither by magical nor divine means.

Divine invulnerability: Chuck Norris cannot be killed or defeated. If his hit points fall to 0, he regenerates immediately.

Actions

Roundhouse Kick of Destruction: A powerful attack that hits automatically and deals damage equal to the maximum HP of the player. Range: 5 ft.

Oathblade of Repentance: A divine sword that calls the guilty to account and questions their character. Damage: the damage is equal to half the maximum HP of the player's Charater, but only because he leads it with his left hand instead of his right hand . Range: 7 ft.

Bonus Actions

The bonus actions are used normally.

Reactions

Oppertionitie Attack: If a player who has killed 5 or more innocent NPCs passes within 30 feet of him, Chuck Norris jumps towards him and uses his Roundhouse Kick of Destruction. The game character also gets the status Prone.

Legendary Actions

The Killing Gaze of Chuck Norris

Automatic hitting ranged attack

Effect:
Chuck Norris fixes an opponent with his piercing gaze. This gaze penetrates all defenses and automatically hits the target opponent, regardless of their armor class or evasive abilities.

Damage:
Damage is dealt as divine energy and is 50 dice per 10 points of damage. This damage cannot be reduced by resistance or immunity.

Additional effect:
The enemy hit is affected by divine exhaustion for one round, resulting in a -5 penalty to attack and defense rolls.

Special condition:
Should someone attempt to protect a player who has killed 20 or more innocent NPCs, the person seeking protection is immediately struck by divine lightning and dies instantly.

Costs 3 Legendary Actions, Chuck Norris has all Legendary Actions because he invented them.

Description

In the darkest corners of the forgotten ages, where the lines between legend and reality blur, rises a figure of unfathomable power and invincible strength - Chuck Norris, the Invincible. Surrounded by an aura of divine toughness, he sits enthroned as an ancient deity of justice and destruction.

His gaze, as sharp as a divine sword, pierces the souls of those who rise up against innocence. His eyes reflect the wisdom of the eons as he watches over the actions of mortals. His very presence inspires awe and fear in equal measure, for he is the guardian of balance and the avenger of the unassuming.

Clad in armor made from the stars themselves, reflecting the light of justice, Chuck Norris rises as a divine force that reaches across the boundaries of time and space. His footsteps are an echo of ages past, and his sword, forged from the essence of the gods, shatters any darkness that opposes his divine mission.

The legends of Chuck Norris, the Invincible, tell of his immeasurable strength, his unyielding determination and his eyes that recognize the guilty.
His justice is relentless, his punishments inescapable. Anyone who comes into his focus will be tested by the divine truth and the indelible power of the "roundhouse kick of destruction".

Mortals may fear his appearance, but for those who tread the paths of righteousness, Chuck Norris, the Invincible, can also be an enlightening guide and protector. But for those who snuff out innocent life, his eyes are the fateful mirror in which their actions are reflected - and the consequences, inescapable as the divine order itself.

Monster Tags: Angel

Habitat: GrasslandHillMountain

proassassin2302330

Comments

Posts Quoted:
Reply
Clear All Quotes