Armor Class
13
(natural armor)
Hit Points
89
(8d20 + 9)
Speed
40 ft.
STR
16
(+3)
DEX
15
(+2)
CON
14
(+2)
INT
3
(-4)
WIS
15
(+2)
CHA
12
(+1)
Skills
Perception +3, Stealth +4
Senses
Passive Perception 13
Languages
It knows no languages accept that it understands dark speech
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Keen Hearing and Smell. The warg has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Actions
Multiattack. (2 attacks)
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 21 (2d20 + 1) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 16 (2d12 + 4) slashing damage.
Description
The warg was bred by morgoth, before a stronger version became known under saurons rule. The warg is often ridden by captains or scouts, or it works together with scouting parties to defend and capture villages. The armoured version has ac 17 instead of the normal 13.
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