Keen Hearing and Smell: The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Masks of the Wild. The Beast of Gevaudon can attempt to hide even when it is only lightly obscured by foliage, heavy rain, falling snow, mist, or other natural phenomena.
Pack Tactics. The Beast of Gevaudon has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Action Name. Enter the description for your action.
Action Melee Attack. Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d10 + 3) piercing damage.
Howl: Unleashes a loud, fear evoking howl. All creatures within 500 feet must make a Wisdom 14 saving throw or will be afflicted with the frightened status.
Pounce. If the Beast of Gevaudon moves at least 20 feet straight toward a creature and then hits it with a bite attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the Beast of Gevaudon can make another bite attack against it as a bonus action.
Description
The Beast of Gevaudon is a large, wolf-like creature that roams the wilderness. It is well known for eating the hearts of its victims and leaving the rest of the body when it is not hungry, which has given it a reputation of evil, but it only does this to protect its territory and believes hearts should not be wasted. Lords will pay a premium for their heads. While it is usually seen by itself, it rarely is too far from a partner of its kind. If two are seen at once, it is likely you are near their den.
Previous Versions
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7/27/2019 12:35:56 AM
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Coming Soon
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