Large Humanoid (Orc), Lawful Evil
Armor Class 22 Heavy Armour
Hit Points 161 (12d12 + 6)
Speed 50 ft.
STR
16 (+3)
DEX
11 (+0)
CON
22 (+6)
INT
8 (-1)
WIS
7 (-2)
CHA
13 (+1)
Saving Throws STR +6, CON +9
Damage Resistances Bludgeoning, Piercing, Slashing
Damage Immunities Piercing and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities Frightened
Senses Passive Perception 16
Languages Common, Goblin, Orc
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Ironhide Flesh. - Black Urruk Captain Boarboy has DR/5 against Fire, Piercing and Slashing Damage and is immune to Bludgeoning and Force Damage.

Extra Attack. - You can attack twice whenever you take the Attack action on your turn.

War Priest. - When you use the Attack action, you can make one weapon attack as a bonus action. You can use this feature 2 times per long rest.

Actions

Flint War Spear. Melee Attack: +6 to hit, reach 5ft., (1d10 + 3) [Piercing] damage

Flint War Spear. 
Charge Attack: +8 to hit, reach 5ft., (1d10 + 6) [Piercing] damage

Rage and Spittle. 
The Black Urruk Captain roars with such force it can shatter wood and burst organs.
Ranged Weapon Attack: +8 to hit, range 25ft. Cone, (3d4 + 4) [Sonic] damage.

Spellcasting.
 The Black Urruk Captain Boarboy is a 6-level Sorcerer. Its spellcasting ability is Charisma (spell save DC 16, +6 to hit with spell attacks). The Urruk Shaman has following Sorcerer spells prepared:

1st level (6 Casts): Ice Knife, Armor of Agathys, Chromatic Orb (Ice)

2nd level (4 Casts):   Freezing Ray, Wall of Ice

3rd level (3 Casts):   Cone of Cold, Ice Storm

4th level (2 Casts):   Freezing Sphere

Reactions

Battle Master. If the Urruk is flanked and receives damage from behind, he reaches back, grapples the target and throws them up 1d6 x 5ft away.

Melee Attack: +4 to hit, reach 5ft., (1d6) Bludgeoning damage. Target is thrown 1d6 x 5ft away. 

The_Choobe

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