Armor Class
12
(leather armor)
Hit Points
22
(4d8 + 4)
Speed
30 ft.
STR
12
(+1)
DEX
12
(+1)
CON
12
(+1)
INT
9
(-1)
WIS
10
(+0)
CHA
10
(+0)
Skills
Intimidation +2
Senses
Passive Perception 10
Languages
Abyssal, Common
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Dark Devotion. The Blood Cultist has advantage on saving throws against being charmed or frightened.
Blood Frenzy. The Blood Cultist has advantage on melee attack rolls against any creature that doesn't have all its hit points
Actions
Greataxe. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (1d12 + 1) slashing damage.
Description
The Blood Cultist is a former resident of the land who fell to the Blood Curse when the Blood God sent his servants to take over, they are usually donned in bits of armor and only fight in melee combat in order to spill as much blood as they can for their lord.
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