Medium Monstrosity, Neutral Evil
Armor Class 16 natural armor
Hit Points 52 (7d10 + 14)
Speed 30 ft., Climb 30 ft.
STR
10 (+0)
DEX
18 (+4)
CON
14 (+2)
INT
1 (-5)
WIS
10 (+0)
CHA
3 (-4)
Skills Stealth +6
Damage Immunities Poison
Senses Blindsight 10 ft, Darkvision 60 ft, Passive Perception 10
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Poisonous Bite. When the Black Widow hits with its bite attack, the target must make a DC 12 Constitution saving throw or take 11 (2d10) poison damage and become poisoned for 1 minute.

Web Shot. The Black Widow can use its action to shoot a web at a creature it can see within 30 feet. The target must succeed on a DC 12 Dexterity saving throw or be restrained by the web. The restrained target can use its action to make a DC 12 Strength check to free itself or another creature within its reach.

Actions

Multiattack: The Black Widow makes three attacks: two with its Bite and one with its Web Shot.

Bite: The Black Widow sinks its fangs into a target, dealing 6 (1d8 + 2) piercing damage. The target must make a DC 12 Constitution saving throw or become poisoned. The poisoned target can repeat the saving throw at the end of each of its turns, ending the poisoned condition on a success.

Web Shot: The Black Widow shoots a web at a creature it can see within 30 feet. The target must make a DC 12 Dexterity saving throw or become restrained by the web. The restrained target can use its action to make a DC 12 Strength check and free itself or another creature within its reach.

Spider Bite: The Black Widow strikes swiftly with its venomous bite, dealing 7 (1d10 + 2) piercing damage. The target must make a DC 12 Constitution saving throw or take 22 (4d10) poison damage on a failed save, or half as much on a successful save. The poison damage ignores resistance to poison.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Trash2020Panda

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