Poisonous Bite. When the Black Widow hits with its bite attack, the target must make a DC 12 Constitution saving throw or take 11 (2d10) poison damage and become poisoned for 1 minute.
Web Shot. The Black Widow can use its action to shoot a web at a creature it can see within 30 feet. The target must succeed on a DC 12 Dexterity saving throw or be restrained by the web. The restrained target can use its action to make a DC 12 Strength check to free itself or another creature within its reach.
Multiattack: The Black Widow makes three attacks: two with its Bite and one with its Web Shot.
Bite: The Black Widow sinks its fangs into a target, dealing 6 (1d8 + 2) piercing damage. The target must make a DC 12 Constitution saving throw or become poisoned. The poisoned target can repeat the saving throw at the end of each of its turns, ending the poisoned condition on a success.
Web Shot: The Black Widow shoots a web at a creature it can see within 30 feet. The target must make a DC 12 Dexterity saving throw or become restrained by the web. The restrained target can use its action to make a DC 12 Strength check and free itself or another creature within its reach.
Spider Bite: The Black Widow strikes swiftly with its venomous bite, dealing 7 (1d10 + 2) piercing damage. The target must make a DC 12 Constitution saving throw or take 22 (4d10) poison damage on a failed save, or half as much on a successful save. The poison damage ignores resistance to poison.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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