Evasive Swarm. The Burnt Reptilians are constantly moving in a chaotic manner, making it difficult to target individual creatures within the swarm. Any creature making a ranged attack against the Burnt Reptilians has disadvantage on the attack roll.
Flaming Claws. Any creature that makes a melee attack against the Burnt Reptilians takes 5 (1d10) fire damage.
Multiattack: The Burnt Reptilians make two attacks: one with their Flaming Claw and one with their Fiery Spit.
Flaming Claw: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) fire damage. Any creature that takes damage from this attack is also set on fire and takes an additional 3 (1d6) fire damage at the start of each of its turns until the fire is extinguished. The creature can use its action to make a DC 12 Dexterity check to extinguish the flames.
Fiery Spit: Ranged Weapon Attack: +4 to hit, range 30/60 ft., one target. Hit: 7 (1d8 + 3) fire damage. Additionally, the target must make a DC 12 Dexterity saving throw or become blinded until the end of its next turn as its vision is obscured by the fiery spit.
Lashing Flames: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) fire damage. The target must make a DC 12 Strength saving throw or be knocked prone as the powerful swiping motion of the Burnt Reptilians' claws knocks them off balance.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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