Stone Camouflage. The crysmal has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Crystal Sense. The Crysmal can pinpoint, by scent, the location of crystals and gems within 30 feet of it.
Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points
Sting. Melee Weapon Attack: +2 to hit, reach 5 ft. Hit: 10 (4d4) piercing damage or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer.
Description
A conglomerate of stone and crystal, a crysmal above all else seeks to perpetuate its kind.
Crysmals transform mundane minerals into juvenile crysmals. Gems are the perfect substance for this reproductive cycle: To make a single juvenile, a crysmal generally needs eight to ten gems, each of 25 gp value or more.
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