Medium Swarm of Medium humanoids, Any Alignment
Armor Class 14 Padded
Hit Points 128 (16d8 + 48)
Speed 30 ft., Fly 60 ft.
STR
10 (+0)
DEX
15 (+2)
CON
16 (+3)
INT
13 (+1)
WIS
14 (+2)
CHA
17 (+3)
Saving Throws CON +5, CHA +5
Skills Deception +5, Performance +5
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Paralyzed
Senses Passive Perception 13
Languages Any one language (usually Common)
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Fey Charm. The Aria Siren can cast charm person at will, without expending a spell slot. The spell save DC is 14.

Vocal Enchantment. As a bonus action, the Aria Siren can unleash a captivating melody. Each creature of its choice within 30 feet that can hear the melody must succeed on a DC 14 Wisdom saving throw or become charmed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.

Mystic Flight. The Aria Siren can hover and fly magically.

Legendary Resistance (3/Day). If the Aria Siren fails a saving throw, it can choose to succeed instead.

 

Actions

Multiattack. The Aria Siren makes two attacks: one with its vocal enchantment and one with its fey touch.

Fey Touch. Melee Spell Attack: +6 to hit, reach 5 ft., one creature. Hit: 13 (3d8) radiant damage.

Astral Harmony (Recharge 5-6). The Aria Siren channels celestial energy, creating a 20-foot-radius sphere of soothing music. Creatures must make a DC 14 Wisdom saving throw or be incapacitated by the overwhelming beauty of the melody for 1 minute.

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Description

Acolytes are junior members of a clergy, usually answerable to a priest. They perform a variety of functions in a temple and are granted minor spellcasting power by their deities.

Monster Tags: NPC

uberrareskeleton

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