Fey Charm. The Aria Siren can cast charm person at will, without expending a spell slot. The spell save DC is 14.
Vocal Enchantment. As a bonus action, the Aria Siren can unleash a captivating melody. Each creature of its choice within 30 feet that can hear the melody must succeed on a DC 14 Wisdom saving throw or become charmed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.
Mystic Flight. The Aria Siren can hover and fly magically.
Legendary Resistance (3/Day). If the Aria Siren fails a saving throw, it can choose to succeed instead.
Multiattack. The Aria Siren makes two attacks: one with its vocal enchantment and one with its fey touch.
Fey Touch. Melee Spell Attack: +6 to hit, reach 5 ft., one creature. Hit: 13 (3d8) radiant damage.
Astral Harmony (Recharge 5-6). The Aria Siren channels celestial energy, creating a 20-foot-radius sphere of soothing music. Creatures must make a DC 14 Wisdom saving throw or be incapacitated by the overwhelming beauty of the melody for 1 minute.
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Description
Acolytes are junior members of a clergy, usually answerable to a priest. They perform a variety of functions in a temple and are granted minor spellcasting power by their deities.
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