Aural Awareness: Even asleep, this hare is aware of surroundings. Due to his large ears, he gets an automatic check on any surprise rolls while asleep, and advantage on surprise rolls while awake (provided any sound would give away the surprise).
Bite. Melee Weapon Attack: +5 to hit, reach +5, one target. Hit: 7 (1d8 +3) piercing damage.
Kick. Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: 11 (2d6 + 5) bludgeoning damage.
SPECIAL ATTACK: Bink . Charge attack. Even from a standstill, the rabbit may "bink" and leap a great distance (full range) and attack with both feet as a kick attack on the escape. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 22 (4d6 + 10) bludgeoning damage.
Reaction Name. Enter the description for your action.
Description
Summoned from the realm of giants, this steed is naturally giant version of a wild hare. Befriended by the companions, he has become a celestial entity in the form of a steed for Marduk. He is normally somewhere between skittish and 'spirited'.
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