Large Celestial, Lawful Good
Armor Class 13 Natural armor
Hit Points 32 (5d10 + 5)
Speed 20 ft., Walk 40 ft.
STR
16 (+3)
DEX
15 (+2)
CON
13 (+1)
INT
6 (-2)
WIS
13 (+1)
CHA
9 (-1)
Saving Throws DEX +4
Skills Acrobatics +8, Athletics +8
Senses Darkvision 120' - not true darkvision, but his aural perception acts as if he can see in the dark. Susceptible to silence as if it were magical darkness., Passive Perception 13
Languages Infernal Spoken only - cannot read or write. Infernal
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Aural Awareness: Even asleep, this hare is aware of surroundings. Due to his large ears, he gets an automatic check on any surprise rolls while asleep, and advantage on surprise rolls while awake (provided any sound would give away the surprise).

 

Actions

Bite. Melee Weapon Attack:  +5 to hit, reach +5, one target. Hit: 7 (1d8 +3) piercing damage.

Kick. Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: 11 (2d6 + 5) bludgeoning damage. 

SPECIAL ATTACK: Bink . Charge attack. Even from a standstill, the rabbit may "bink" and leap a great distance (full range) and attack with both feet as a kick attack on the escape. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 22 (4d6 + 10) bludgeoning damage.

Reactions

Reaction Name. Enter the description for your action.

Description

Summoned from the realm of giants, this steed is naturally giant version of a wild hare. Befriended by the companions, he has become a celestial entity in the form of a steed for Marduk. He is normally somewhere between skittish and 'spirited'. 

Habitat: ArcticForestGrasslandHill

Mindsmith

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