Magic Absorption: Any magical attack coming from behind Calemor is absorbed into his spines repurposing the magic to add 4d6 on the next claw attack with the type of damage the magic used.
Sweep Attack. Calemor can use his tail to attack dealing 4d6 bludgeoning damage and the opponent must make a DC 18 dex save or be knocked prone. Anyone adjacent within 5 feet of the target must do the same.
Claw Attack +15 to hit, reach 10 ft., 2 target(s) Hit: 2 (4d10+8) slashing damage.
Reaction Name. As a reaction Calemor can add +5 to his AC or he can use his reaction to attack out of turn before the opponent can attack.
Calemor has 5 legendary actions it can use at anytime.
Description
This creature takes the form of a bulky lizard folk however it’s skin is black as if covered in ink, with long spikes from his back, and it’s face is the only pale part of it for it looks like it adorns a runic skull. It’s eyes glow red with the desire to kill.
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