Large Humanoid (Devil), Typically Chaotic Evil
Armor Class 15 Natural Armor
Hit Points 110 (10d12 + 20)
Speed 40 ft.
STR
16 (+3)
DEX
12 (+1)
CON
12 (+1)
INT
8 (-1)
WIS
8 (-1)
CHA
8 (-1)
Saving Throws STR +6
Skills Intimidation +4
Damage Vulnerabilities Bludgeoning
Condition Immunities Charmed, Frightened
Senses Darkvision 60ft, Passive Perception 13
Languages Ogre ogre language
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Earthquake. Moving 5 fett creates a tremor in the earth, causing any non flying ceature with a 20 foot radius to make a succsesful DC12 dexterity saing throw or take 1d4 bludgeoning damage.

 

Actions

Consume Leftovers. consumes a bit of leftover food, healing 1d4 health

Slam. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 8 (2d6+ 2) bludgeoning damage. 

Acid Spit. RangedWeapon Attack: +2 to hit, range 10/50 ft., 1 target. Hit: 8 (3d4 + 2) acid damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

he needs some milk

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Devilmonstrosity

Habitat: Mountain

Dungeon_Of_Fate

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