Gargantuan Swarm of Medium humanoids
Armor Class 16 Leather
Hit Points 200 (16d20 + 32)
Speed 30 ft., Can't take the dash action.
STR
14 (+2)
DEX
20 (+5)
CON
14 (+2)
INT
14 (+2)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws STR +5, DEX +8, CON +5, INT +5, WIS +4, CHA +4
Skills Perception +8
Senses Passive Perception 18
Languages Common
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Archer's Paradox. The Archer Battery deals 1d8 less damage on it's attacks for every 20 damage it has taken as some of it's archers fall in combat.

Multitudes. The Archer Battery is proficient in all saving throws since it is not a single creature but rather a large number of individuals.

Actions

Black Out the Sun. The archer battery looses a swarm of arrows to a spot within 200 ft. of them. Each creature within 10 ft. of this point must succeed on a DC 17 Dexterity saving throw taking 45 (10d8) piercing damage on a failed save and half as much on a success. The damage dealt by this attack is lessened as the battery takes damage.

Description

An Archer Battery is a large group of skilled archers used in combat and by warrior lodges across the lands. What they lack in targeted accuracy they make up for in sheer volume of arrows loosed.

jtd19

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