Armor Class
11
Hit Points
110
(20d8 - 1)
Speed
30 ft.
STR
13
(+1)
DEX
14
(+2)
CON
9
(-1)
INT
2
(-4)
WIS
10
(+0)
CHA
6
(-2)
Damage Resistances
Bludgeoning, Piercing, Slashing
Condition Immunities
Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned
Senses
Darkvision 30 ft., Passive Perception 14
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Keen Smell. The swarm has advantage on Wisdom (Perception) checks that rely on smell.
Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can't regain hit points or gain temporary hit points.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 0 ft, one target in swarms space. Hit 24 (6d6) piercing damage, or 12 (3d6) piercing damage if the swarm base half of its hit points or fewer
Overwhelm. The swarm attempts to overwhelm a creature and knock it prone, the creature must succeed a dc 13 strength saving throw or be knocked prone
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