Armor Class
11
natural armour
Hit Points
14
(1d8 + 7)
Speed
60 ft.
STR
12
(+1)
DEX
16
(+3)
CON
5
(-3)
INT
2
(-4)
WIS
2
(-4)
CHA
1
(-5)
Senses
Passive Perception 15
Languages
Celestial
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Actions
Action Melee Attack. Melee Weapon Attack: +6 to hit, reach touch, 1 target. Hit: 7 (1d4 + 2) [damage type] Bludgeoning.
Bonus Actions
I see you: If 2 wandering eyes are alive they can use this bonus action to get +7 instead of +6
Reactions
Description
This monster is an eye that has been taken from its original body but has managed to preserve itself and evolve, the wandering eye has no ability to think so it blindly attacks anything it sees as a threat by swooping at it with wings that it has grown over many years. the wandering eye is known to travel in pairs.
Comments