Tiny Celestial, Lawful Good
Armor Class 14 Natural
Hit Points 16 (4d4 + 6)
Speed 10 ft., Fly 40 ft.
STR
8 (-1)
DEX
18 (+4)
CON
13 (+1)
INT
8 (-1)
WIS
16 (+3)
CHA
10 (+0)
Saving Throws DEX +6
Damage Immunities Fire
Senses Darkvision 60 ft., Passive Perception 13
Languages Celestial, Common Can't speak, but understands Common, and Celestial, and can respond to other creatures telepathically.
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Keen Sight. The Phoenix has advantage on Wisdom (Perception) checks that rely on sight.

Spellcasting. The Phoenix is a 1st-level spellcaster. Its spellcasting ability is [Wisdom] (spell save DC 13, +3 to hit with spell attacks). The [Baby Phoenix] has following spells prepared:
Cantrips (at will): [Spit Hot Fire], [Light] 
1st level (1 slots): [Burning Wings]

Actions

Multi-attack. Can make a beak, and a talon attack on a prone creature.

Fire Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., single target. Hit: 6 (1d4 + 4) [Piercing] damage. 

Flame Talons. Melee Weapon Attack: +4 to hit, reach 5 ft., single target. Hit: 7 (1d6 + 4) [Slashing] damage. 

Spit Hot Fire. Ranged Spell Attack:  Hit +3 , Range 120 ft, Single Target, Hit: 5 (1d10) Fire damage.  Spit a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn’t being worn or carried.

Burning Wings.(Available once a day)  Range self , 15 ft. Cone. Hit:  As the Phoenix emits a high pitched shriek, and spreads it wings, a thin sheet of flames shoots forth from it's wings. Each creature in a 15-foot cone must make a Dexterity DC 13 saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one. The fire ignites any flammable objects in the area that aren’t being worn or carried.

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A freshly born Phoenix.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
1/24/2024 11:27:30 PM
7
1
5e
Coming Soon

Monster Tags: Elemental

hhharvey

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