Armor Class 15 Plate
Hit Points 43 (5d8 + 20)
Speed 40 ft.
STR
16 (+3)
DEX
8 (-1)
CON
18 (+4)
INT
1 (-5)
WIS
3 (-4)
CHA
1 (-5)
Saving Throws STR +5, CON +6, CHA −3
Damage Immunities Poison, Psychic
Senses Passive Perception 6
Languages None
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Damage Immunities Poison, Psychic
Condition Immunities Blinded, Charmed, Deafened, Frightened, Paralyzed, Poisoned
Senses Darkvision 60 ft., Passive Perception 6
Languages --
Challenge 3 (700 XP)

False Appearance. While the statue remains motionless and isn't flying, it is indistinguishable from a normal statue.

Actions

Multiattack. The statue makes two slam attacks.

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 3) bludgeoning damage.

Earthquake Slam (Recharge 5-6). The statue slams the ground, causing a tremor in a 15-foot radius around it. Creatures in that area must succeed on a DC 14 Dexterity saving throw or be knocked prone.

Reactions

Animated Statue Slam: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 3) bludgeoning damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

JRobWauseon

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