Lightning Absorption. Whenever the golem is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt.
Immutable Form. The Golem is immune to any spell or effect that would alter its form.
Magic Resistance. The Golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The Golem's weapon attacks are magical.
Multiattack. The golem makes two melee attacks.
Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.
Lightning Bolt. A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from the Golem. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one. The lightning ignites flammable objects in the area that aren't being worn or carried.
Destructive Wave. The Golem strikes the ground, creating a burst of divine energy that ripples outward from its fist. Each creature within 30 feet must succeed on a Constitution saving throw or take 5d6 thunder damage, as well as 5d6 radiant damage, and be knocked prone. A creature that succeeds on its saving throw takes half as much damage and isn’t knocked prone.
Description
A strange construction of unknown origins, this Golem is a ponderous, implacable creation that shoots lightning from its fingers or the strange rectangular approximation for a mouth that it has.
As it moves, it makes a noise like grinding stone and rolling thunder. Those brave enough to view it up close may hear a faint chorus of screaming from within.
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