Large Monstrosity, Typically Neutral
Armor Class 15 Natural armor
Hit Points 82 (15d10)
Speed 30 ft., Climb 30 ft.
STR
16 (+3)
DEX
13 (+1)
CON
15 (+2)
INT
10 (+0)
WIS
20 (+5)
CHA
13 (+1)
Saving Throws CON +6, WIS +9
Skills Perception +7, Stealth +3
Damage Resistances Radiant
Damage Immunities Lightning, Thunder
Senses Passive Perception 17
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Keen Smell. Advantage on Wisdom(Perception) Check that rely on smell.

Magic Resistqance. The Coeurl have hason saving throw against spells and other magical effects.

Innate Spellcastin. Coeurl's innate spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). It can cast the following spells, requiring no material components:                                                                                                                           2/day: Conjure animals                                                                                                                  1/day: Lightning bolt

 

Actions

Multiattack. Coeurl makes two bite attacks.

Bite. Melee Weapon Attack: +5to hit, reach 5 ft., one target. Hit: #12(2d8 + 3) piercing damage. 

Wiskers. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 6 (1d6 +3) bludgeoning damage plus 9(2d8) lightning damage. the target must succed on a Constitution saving throw (DC 15). On a fail save, the target is Paralyse until the start of it's next turn.

Reactions

Tough Hide. Coeurl can use its reaction to get +3 AC on one attack.

Description

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Julien_g02

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