Armor Class
20
Natural
Hit Points
10000
(6d20 + 20)
Speed
STR
20
(+5)
DEX
20
(+5)
CON
20
(+5)
INT
20
(+5)
WIS
20
(+5)
CHA
20
(+5)
Senses
Passive Perception 10
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Actions
Quack: 20ft AOE circle (DEX save, must beat a 15)
Legendary Actions
Unkillable: this creature cannot Die
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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