Hare Trigger. Bruce adds her proficiency bonus (+4) to her initiative.
Evasion. If Bruce is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, Bruce instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Sneak Attack. Once per turn, Bruce deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Bruce that isn't incapacitated and Bruce doesn't have disadvantage on the attack roll.
Magical Ambush. If Bruce is hidden from a creature when he casts a spell on it, the creature has disadvantage on any saving throw it makes against the spell this turn.
Multiattack. Bruce makes two Psychic Blade Attacks.
Silvered Dagger +1. Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or 60 ft., one target. Hit: 8 (1d6+5) piercing damage.
Spellcasting. Bruce can cast the following spells using Intellect as has spellcasting ability modifier (spell save DC 18).
2/day each: charm person, hold person, invisibility, suggestion
1/day each: fly, dispel magic
Uncanny Dodge. When an attacker that he can see hits Bruce with an attack, he can use his reaction to halve the attack’s damage.
Instinctive Charm (Recharge 4–6). When a visible creature within 30 feet of Bruce makes an attack roll against it, Bruce forces the attacker to make a DC 18 Wisdom saving throw. On a failed save, the attacker redirects the attack roll to the creature closest to it, other than Bruce or itself. If multiple eligible creatures are closest, the attacker chooses which one to target.
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