Medium Humanoid (Human, Shapechanger), Chaotic Evil
Armor Class 11 +1 to Human from AC
Hit Points 24 (3d10 + 2)
Speed 30 ft.
STR
16 (+3)
DEX
13 (+1)
CON
14 (+2)
INT
13 (+1)
WIS
16 (+3)
CHA
10 (+0)
Senses Passive Perception 13
Languages Common (can't speak in wolf form)
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Bite (Wolf or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + STR) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.

Claws. (Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + STR) slashing damage.

 

Description

A werewolf is a savage predator that can appear as a humanoid, as a wolf, or in a terrifying hybrid form—a furred and well-muscled humanoid body topped by a ravening wolf’s head.

Monster Tags: Shapechanger

Habitat: ForestHill

hiddenhatchlingiii3

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