Armor Class
11
+1 to Human from AC
Hit Points
24
(3d10 + 2)
Speed
30 ft.
STR
16
(+3)
DEX
13
(+1)
CON
14
(+2)
INT
13
(+1)
WIS
16
(+3)
CHA
10
(+0)
Senses
Passive Perception 13
Languages
Common (can't speak in wolf form)
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Keen Hearing and Smell. The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Actions
Bite (Wolf or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + STR) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.
Claws. (Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + STR) slashing damage.
Description
A werewolf is a savage predator that can appear as a humanoid, as a wolf, or in a terrifying hybrid form—a furred and well-muscled humanoid body topped by a ravening wolf’s head.
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