Magic Resistance. Aquila has advantage on saving throws against spells and other magical effects.
Spellcasting. Aquila is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). Aquila can cast disguise self and invisibility at will and has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (4 slots): detect magic, identify, mage armor*, magic missile
2nd level (3 slots): detect thoughts, mirror image, misty step
3rd level (3 slots): counterspell, fly, lightning bolt
4th level (3 slots): banishment, fire shield, stoneskin*
5th level (3 slots): cone of cold, scrying, wall of force
6th level (1 slot): globe of invulnerability
7th level (1 slot): teleport
8th level (1 slot): mind blank*
9th level (1 slot): time stop
*Aquila casts these spells on itself before combat.
Sword: Must be in sword form. Melee weapon attack. +8 to hit. reach 5ft. or 15/45ft. one target. Hit: 4d4+6 slashing damage
Crossbow: Must be in crossbow form. Ranged weapon attack. +4 to hit. reach 20ft. or range 30/90ft. two targets. Hit: 2d8+5 piercing damage
Staff: Must be in staff form. Can cast any spell 3 times in one action turn. Bashing attack: +2 to hit. reach 10ft. or 15/50ft. Hit 2d3+2 bludgeoning damage.
Can change forms to utilize different attacks. They can change between a crossbow form, a sword form, and a staff spell. They can change their form one per turn and it doesn't take an action point.
Description
Aquila is an ancient thunder elemental guardian that became cursed due to the demon tyrant Mira. Aquila is cursed to protect the ancient vault until the end of times.
Previous Versions
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