Armor Class
13
natural armor
Hit Points
35
(1d6 + 2000)
Speed
17 ft., Fly 32 ft., Burrow 7 ft., Climb 19 ft., Swim 22 ft.
STR
15
(+2)
DEX
15
(+2)
CON
15
(+2)
INT
15
(+2)
WIS
13
(+1)
CHA
15
(+2)
Saving Throws
STR +11, DEX +11, CON +11, INT +11, CHA +11
Skills
Acrobatics +40, Deception +40, Intimidation +40, Perception +40, Sleight of Hand +40, Stealth +40, Survival +40
Damage Resistances
Force, Psychic, Radiant, Slashing, Damage Dealt By Traps; All; Bludgeoning, Piercing, and Slashing while in Dim Light or Darkness, Damage from Spells, Damage of the type matching the animated breath's form (acid, cold, fire, lightning, or poison)
Damage Immunities
Bludgeoning, Piercing, and Slashing from Magical Weapons; All damage from spells, Acid, Bludgeoning, Cold, Fire, Lightning, Necrotic, Piercing, Poison, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, Petrified (Aberrant Armor Only)
Senses
Blindsight 60 ft., Darkvision, Tremorsense, Passive Perception 14
Languages
All --
Challenge
30 (155,000 XP)
Proficiency Bonus
+9
Traits
Echolocation.
Keen Hearing and Sight.
Actions
Bite.