Medium Humanoid (Shapechanger), Typically Chaotic Neutral
Armor Class 12 (natural armor)
Hit Points 60 (9d8 + 18)
Speed 20 ft., Walk 30 ft., Climb 15 ft.
STR
20 (+5)
DEX
20 (+5)
CON
15 (+2)
INT
3 (-4)
WIS
11 (+0)
CHA
10 (+0)
Skills Stealth +10
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning
Damage Immunities Acid, Necrotic
Condition Immunities Prone
Senses Darkvision 60 ft., Passive Perception 11
Languages Undercommon --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

False Appearance. While the Corrupt muncher remains motionless, it is indistinguishable from the ground.

Grappler. The corrupt muncher has advantage on attack rolls against any creature grappled by it.

 
Actions

Tounge whip. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (2d8) acid damage.

Laser breath. it is a 30ft reach ranged attack that deals 2d8 piercing damage + 2d6 acid  damage.

 

Bonus Actions

Bloody screech. Every creature in a 20ft radius has to do a CON save, if it fails, it gets the stunned status

Reactions

Scratch. if its attacked it has to roll a dexterity saving throw with a dc of 10, if it succeeds, it deals 1d8 slashing damage, on a failed one it does not deal any damage.

Monster Tags: Shapechanger

Habitat: UnderdarkUrban

Avellana22

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