Rage (2/Day). As a bonus action, Banderhobbs can enter a rage, gaining advantage on Strength checks and saving throws, dealing an extra 2 damage with melee weapon attacks.
Leadership. Friendly goblins within 30 feet of Banderhobbs gain advantage on attack rolls.
Multiattack. Banderhobbs makes two attacks with his longsword.
Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Tactician. Bandernobbs can use a bonus action to study his opponent, gaining advantage on his next attack roll, or give an ally within 30 ft. the ability to move 15 ft. closer to him.
Opportunity Attack.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Banderhobbs, the hulking Hobgoblin barbarian, stands tall among his goblin raiders, an intimidating figure with a commanding presence. Towering above his goblin companions, his brawny frame is encased in chain mail, adorned with numerous battle scars that tell tales of ferocious conflicts. His ashen skin is weathered, bearing marks of a life lived amidst ceaseless turmoil.
With keen, calculating eyes set beneath a furrowed brow, Banderhobbs surveys the surroundings, a glint of fierce determination evident in his gaze. His rough, jagged features exude an air of resilience and strength, a testament to his years of endurance and ruthless combat experience.
A tangled mane of dark hair frames his stern visage, falling across his broad shoulders, while a set of slightly pointed ears peer out from the shaggy locks, adding to his imposing appearance. Twin tusks protrude from his lower jaw, hinting at the ferocity that lies within.
Clad in battle-worn armor, Banderhobbs wields a hefty, well-worn longsword, its blade etched with runes that tell stories of past victories and the blood spilled in pursuit of dominance. The rhythmic drumming of his footsteps resonates powerfully, reverberating with a palpable aura of menace that hangs around him like a cloak.
Despite his imposing stature and fierce countenance, Banderhobbs' gaze occasionally softens, revealing glimpses of loyalty and camaraderie with his goblin allies. His gestures and commands are firm but conveyed with a sense of unwavering assurance, earning him the respect and loyalty of the ragtag band of goblins who follow him fervently into battle.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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