Armor Class
14
(natural armor)
Hit Points
32
(8d6 + 5)
Speed
20 ft., climb 15 ft.
STR
6
(-2)
DEX
17
(+3)
CON
13
(+1)
INT
1
(-5)
WIS
14
(+2)
CHA
3
(-4)
Damage Resistances
Acid
Senses
Passive Perception 12
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Death Burst. When the acid beetle drops to 0 hit points, all creature within 5 feet of it must succeed on DC 11 Constitution Saving throw or take 10 (3d6) acid damage, or half as much on a successful one.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage, and 4 (1d4+2) acid damage.
Tusk Stab. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 4) piercing damage.
Description
A giant acid beetle is a nocturnal creature that takes its name from caustic bodily fluids and the bites it inflicts that sizzle the skin. Miners and adventurers avoid these creatures. Acid beetles are most commonly found hunting in dark forests.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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1/24/2024 8:06:47 PM
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1
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0
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0.2
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Coming Soon
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