Medium Undead (Merfolk), Neutral
Armor Class 15
Hit Points 33 (4d10 + 12)
Speed 10 ft., Swim 60 ft.
STR
12 (+1)
DEX
11 (+0)
CON
12 (+1)
INT
9 (-1)
WIS
8 (-1)
CHA
12 (+1)
Skills Perception +2
Senses Passive Perception 12
Languages Aquan
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Amphibious. The merfolk can breathe air and water.

Undead Fortitude. If damage reduces the corrupted menfolk to 0 hit points, it must make a Constitution saving throw with a DCof 5 +the damage taken, unless the damage is radiant or from a critical hit. On a success, the corrupted menfolk  drops to drops to 10 hit point instead.

Actions

Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (2d6) piercing damage, or 8 (2d8) piercing damage if used with two hands to make a melee attack.

Bite. Melee attack +4 to hit, reach 5 ft. One target. Hit 3 (1d6) + (1d10) necrotic damage

 

Description

 Corrupted Merfolk are shadows of what they used to be. Corrupted by a lich, they become black and purple in color, and much stronger.

Habitat: CoastalUnderwater

Kingofspades1313

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