Amphibious. The merfolk can breathe air and water.
Undead Fortitude. If damage reduces the corrupted menfolk to 0 hit points, it must make a Constitution saving throw with a DCof 5 +the damage taken, unless the damage is radiant or from a critical hit. On a success, the corrupted menfolk drops to drops to 10 hit point instead.
Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (2d6) piercing damage, or 8 (2d8) piercing damage if used with two hands to make a melee attack.
Bite. Melee attack +4 to hit, reach 5 ft. One target. Hit 3 (1d6) + (1d10) necrotic damage
Description
Corrupted Merfolk are shadows of what they used to be. Corrupted by a lich, they become black and purple in color, and much stronger.
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