Large Monstrosity, Chaotic Neutral
Armor Class 14 natural armor
Hit Points 140 (10d10 + 70)
Speed 40 ft.
STR
20 (+5)
DEX
12 (+1)
CON
16 (+3)
INT
10 (+0)
WIS
13 (+1)
CHA
10 (+0)
Skills Perception +4
Senses Blindsight 30, Darkvision 60, Passive Perception 14
Languages Common
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Warrior's spirit. The aqrabuamelu had advantage on constitution saving throws. 

Actions

Multiattack. The aqrabuamelu makes 2 pincer attacks and one stinger attack. 

Pincer. Melee weapon attack range 5ft one target +8 to hit 2d8+5 piercing damage. If the creature hit by the pincer and is medium or smaller, it must make a DC14 dexterity or strength check or be grappled. Aqrabuemelu can only grappled 2 creatures at time with its pincers and its pincer can only attack the creature that is grappled. A grappled creature can make a DC14 strength or dexterity saving throw to escape. 

Stinger. Melee weapon attack range 10 ft one target +8 to hit 1d10+5 piercing damage. the creature must make a DC14 constitution saving throw or take and additional 7d6 poison damage, half as much damage on a success. 

Habitat: CoastalDesertForestGrasslandHill

ShrimpwhispererJacob

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