Large Beast, Neutral
Armor Class 18 (natural armor)
Hit Points 100 (5d10 + 10)
Speed 50 ft.
STR
18 (+4)
DEX
13 (+1)
CON
18 (+4)
INT
5 (-3)
WIS
13 (+1)
CHA
10 (+0)
Skills Perception +3, Stealth +5
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison, Psychic
Senses Blindsight, Passive Perception 15
Languages --
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 5) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Ram. Melee Weapon Attack: +8 to hit, reach 50 ft., one target. Hit: 15 (2d10 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or pushed back 10 ft and be knocked prone.

Description

Alister is the defender of her creator Vortu's lair. Alister was made using necromancy and alchemy to cross a Dire Wolf and a Stone Golem. The result was a wolf with its frontal body made of stone and the hind legs and tail of a wolf and no facial features besides ears and a nose, allowing Alister to hear and smell her prey. 

Monster Tags: Misc CreaturemonstrositySidekick

Habitat: ForestHill

eden721

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