False Appearance. As long as it remains motionless, it is indistinguishable from natural kelp.
Blindsight. Blindsight 30ft. (blind beyond this radius)
Crush. One creature grappled by the carnivorous kelp must make a dc 15 constitution saving throw or take 22 (5d8) bludeoning damage. If a creature that needs air or water to breathe fails this save, all of the air or water is forced from it's lungs and they immediately begin to suffocate.
Muti-attack. The carnivorous kelp either makes two melee slam attacks, or one slam and one crush attack.
Slam. Melee Weapon Attack: +7 to hit, reach 15 ft., 1 target. Hit: 14 (2d8 + 5) Bludeoning damage and a huge or smaller target is grappled (escape Dc15). Until this grapple ends, the target is restrained, unable to breathe, and the carnivorous kelp can't grapple another target.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Carnivorous kelp is a carnivorous plant species native to the kelp forests. It hides among the other kelps of the region, waiting for hungry fish to come to it before ensnaring its prey in its leaves. The kelp can be eaten, and has a slight bitter and salty taste to it.
Carnivorous kelp feeds on small fish native to the kelp forests. Disguising itself as food for its prey, the kelp lures in small creatures, catching them within its leaves and trapping them as it starts to digest its food. The kelp remains stationary, and does not expend that much energy, so does not need that much food to sustain itself.
Carnivorous kelp has a nice reddish-brown pigment that can be extracted and used to make kelpdye, which is used to colour the clothing of those living in the forests. The plant is also eaten by these natives in dishes such as sand soup- though some humanoids are adverse to it's toxins.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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